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<div class="title">PxConstraintDesc.h</div>  </div>
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<a href="PxConstraintDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_CONSTRAINTDESC</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_CONSTRAINTDESC</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBase_8h.html">common/PxBase.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a> { <span class="keyword">namespace </span>pvdsdk {</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">class </span>PvdDataStream;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;}}</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;{</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="keyword">class </span><a class="code" href="classPxScene.html">PxScene</a>;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRenderBuffer.html">PxRenderBuffer</a>;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="keyword">class </span><a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html">   67</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;{</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a7257c40cb8c4724bd3dc33b357f9ab84">   69</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="structPx1DConstraintFlag.html#a7257c40cb8c4724bd3dc33b357f9ab84">Px1DConstraintFlag</a>(){}</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76">   71</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76">Type</a></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    {</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a7316452fb92e4b83c1b26369f94e105e">   73</a></span>&#160;        eSPRING                 = 1&lt;&lt;0, </div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76ab342ba9b86191665ad5712a97edf60ec">   74</a></span>&#160;        eACCELERATION_SPRING    = 1&lt;&lt;1, </div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a4584044b6824a4cb54860d7b0f2b52ad">   75</a></span>&#160;        eRESTITUTION            = 1&lt;&lt;2, </div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76afe970d54ca9cd86c718284dd8b558583">   76</a></span>&#160;        eKEEPBIAS               = 1&lt;&lt;3, </div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a338b74d70a422ba65220cdc82e5b353b">   77</a></span>&#160;        eOUTPUT_FORCE           = 1&lt;&lt;4, </div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76aec86f2534814e03217b64f1a5f3141a3">   78</a></span>&#160; 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   <span class="keyword">enum</span> Enum</div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a0a05cbea8c3ce31569c312d33d562f08">   93</a></span>&#160;    {</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97eaf766284eef4df1c7f5998017fbe767ef">   94</a></span>&#160;        eNONE                   = 0,        </div><div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97eaeca50c5cd3b0370b5107ea949eb7e71a">   95</a></span>&#160;        eACCELERATION1          = 256,      </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97ea63b6c283f8624e8e14b8436a0ef69104">   96</a></span>&#160;        eSLERP_SPRING           = 258,      </div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a083cd4ca8aaceb00496ed0c050110573">   97</a></span>&#160; 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       eINEQUALITY             = 2049      </div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    };</div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a18b2ce476648ae63ac21250c88cb0189">  104</a></span>&#160;};</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#ada650edaf1954d3d14c8d679d530592e">  105</a></span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<a class="code" href="group__foundation.html#gaa645944027e6f4e405de626910e82d8d">PX_ALIGN_PREFIX</a>(16)</div><div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html">  141</a></span>&#160;struct <a class="code" href="structPx1DConstraint.html">Px1DConstraint</a></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;{</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ac56cab2d459ade70824f04821404889c">  143</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>              <a class="code" href="structPx1DConstraint.html#ac56cab2d459ade70824f04821404889c">linear0</a>;                </div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ae3ad7c8d4370c7b26634bd8e5046ba9a">  144</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              <a class="code" href="structPx1DConstraint.html#ae3ad7c8d4370c7b26634bd8e5046ba9a">geometricError</a>;         </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#afaf3f8a6b645f3b48c123ab94016b1c2">  145</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>              <a class="code" href="structPx1DConstraint.html#afaf3f8a6b645f3b48c123ab94016b1c2">angular0</a>;               </div><div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a467f316062f0cb43f525bfbda8debfa5">  146</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              <a class="code" href="structPx1DConstraint.html#a467f316062f0cb43f525bfbda8debfa5">velocityTarget</a>;         </div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a9523a9ebd2707f8d442ca4a0bf4da573">  148</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>              <a class="code" href="structPx1DConstraint.html#a9523a9ebd2707f8d442ca4a0bf4da573">linear1</a>;                </div><div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ac551561bbc886a7da26567e4f9cf4ce4">  149</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              <a class="code" href="structPx1DConstraint.html#ac551561bbc886a7da26567e4f9cf4ce4">minImpulse</a>;             </div><div class="line"><a name="l00150"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ab7a1efaff54cb4d2fd6e3e7cc01a2503">  150</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>              <a class="code" href="structPx1DConstraint.html#ab7a1efaff54cb4d2fd6e3e7cc01a2503">angular1</a>;               </div><div class="line"><a name="l00151"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ad4a0113d0c4cf939f9abc3df65120848">  151</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              <a class="code" href="structPx1DConstraint.html#ad4a0113d0c4cf939f9abc3df65120848">maxImpulse</a>;             </div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    <span class="keyword">union</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    {</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <span class="keyword">struct </span>SpringModifiers</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        {</div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a5bbb41ebffef415b52f7ee3b17b24e9e">  157</a></span>&#160;            <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>      <a class="code" href="structPx1DConstraint.html#a5bbb41ebffef415b52f7ee3b17b24e9e">stiffness</a>;              </div><div class="line"><a name="l00158"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ac5dc79c3d9b9f4c81ffb4ec77941fb40">  158</a></span>&#160;            <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>      <a class="code" href="structPx1DConstraint.html#ac5dc79c3d9b9f4c81ffb4ec77941fb40">damping</a>;                </div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160; 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     </div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        } <a class="code" href="PxConstraintDesc_8h.html#a6d71b5563083d0ca316759edd9f59c5e">bounce</a>;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    } <a class="code" href="PxConstraintDesc_8h.html#adba9ab3cffe697c36ed4b29ad3adc62e">mods</a>;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#afe3ef2ec367fddacd4cbb925efd1f8be">  167</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              <a class="code" href="structPx1DConstraint.html#afe3ef2ec367fddacd4cbb925efd1f8be">forInternalUse</a>;         </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a4fa4372a941804afe9cb779e5fdabd34">  168</a></span>&#160; 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bodyAToWorld,</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;                                        <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; bodyBToWorld,</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;                                        <span class="keywordtype">bool</span> useExtendedLimits,</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;                                        <a class="code" href="classPxVec3.html">PxVec3</a>&amp; cAtW,</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;                                        <a class="code" href="classPxVec3.html">PxVec3</a>&amp; cBtW);</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;</div><div class="line"><a name="l00249"></a><span class="lineno"><a class="line" href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752">  249</a></span>&#160;<span class="keyword">typedef</span> void (*<a class="code" href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752">PxConstraintProject</a>)(<span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock,</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;                                    <a class="code" href="classPxTransform.html">PxTransform</a>&amp; bodyAToWorld,</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;                                    <a class="code" href="classPxTransform.html">PxTransform</a>&amp; bodyBToWorld,</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;                                    <span class="keywordtype">bool</span> projectToA);</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;</div><div class="line"><a name="l00257"></a><span class="lineno"><a class="line" href="classPxConstraintVisualizer.html">  257</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a></div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;{</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00260"></a><span class="lineno"><a class="line" href="classPxConstraintVisualizer.html#a575b179f6376a302feeee663e5e74ee0">  260</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxConstraintVisualizer.html#a575b179f6376a302feeee663e5e74ee0">~PxConstraintVisualizer</a>(){}</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeJointFrames(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; parent, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; child) = 0;</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeLinearLimit(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; t0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; t1, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> value, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeAngularLimit(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; t0, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> lower, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> upper, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeLimitCone(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; t, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tanQSwingY, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tanQSwingZ, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeDoubleCone(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; t, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> angle, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeLine(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p0, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p1, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> color) = 0;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;};</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;</div><div class="line"><a name="l00325"></a><span class="lineno"><a class="line" href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089">  325</a></span>&#160;<span class="keyword">typedef</span> void (*<a class="code" href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089">PxConstraintVisualize</a>)(<a class="code" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a>&amp; visualizer,</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;                                      <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock,</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;                                      <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; body0Transform,</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;                                      <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; body1Transform,</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;                                      <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>);</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;</div><div class="line"><a name="l00332"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html">  332</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxPvdUpdateType.html">PxPvdUpdateType</a></div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;{</div><div class="line"><a name="l00334"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e">  334</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e">Enum</a></div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;    {</div><div class="line"><a name="l00336"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b">  336</a></span>&#160;        <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b">CREATE_INSTANCE</a>,</div><div class="line"><a name="l00337"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7">  337</a></span>&#160;        <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7">RELEASE_INSTANCE</a>,</div><div class="line"><a name="l00338"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79">  338</a></span>&#160;        <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79">UPDATE_ALL_PROPERTIES</a>,</div><div class="line"><a name="l00339"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea773108482e1b98ff5517a5f3f020f5a4">  339</a></span>&#160;        UPDATE_SIM_PROPERTIES</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;    };</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;};</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div><div class="line"><a name="l00352"></a><span class="lineno"><a class="line" href="classPxConstraintConnector.html">  352</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;{</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>*                   prepareData()                                           = 0;</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                    updatePvdProperties(physx::pvdsdk::PvdDataStream&amp; pvdConnection,</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;                                                <span class="keyword">const</span> <a class="code" href="classPxConstraint.html">PxConstraint</a>* c,</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;                                                <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType::Enum</a> updateType) <span class="keyword">const</span>     = 0;</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                    onConstraintRelease()                                   = 0;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                    onComShift(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> actor)                                 = 0;</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                    onOriginShift(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; shift)                      = 0;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>*                   getExternalReference(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&amp; typeID)                     = 0;</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxBase.html">PxBase</a>*                 getSerializable()                                       = 0;</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708">PxConstraintSolverPrep</a> getPrep()    <span class="keyword">const</span>                                       = 0;</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>*             getConstantBlock()  <span class="keyword">const</span>                               = 0;</div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;</div><div class="line"><a name="l00435"></a><span class="lineno"><a class="line" href="classPxConstraintConnector.html#a71f8ff017c14b26c81b06be700f015f1">  435</a></span>&#160;    <span class="keyword">virtual</span>                         <a class="code" href="classPxConstraintConnector.html#a71f8ff017c14b26c81b06be700f015f1">~PxConstraintConnector</a>() {}</div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;};</div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;</div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;</div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="structPx1DConstraint_html_ac5dc79c3d9b9f4c81ffb4ec77941fb40"><div class="ttname"><a href="structPx1DConstraint.html#ac5dc79c3d9b9f4c81ffb4ec77941fb40">Px1DConstraint::damping</a></div><div class="ttdeci">PxReal damping</div><div class="ttdoc">damping parameter, for spring constraints </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:158</div></div>
<div class="ttc" id="structPx1DConstraint_html_ac56cab2d459ade70824f04821404889c"><div class="ttname"><a href="structPx1DConstraint.html#ac56cab2d459ade70824f04821404889c">Px1DConstraint::linear0</a></div><div class="ttdeci">PxVec3 linear0</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:143</div></div>
<div class="ttc" id="structPx1DConstraint_html_ac551561bbc886a7da26567e4f9cf4ce4"><div class="ttname"><a href="structPx1DConstraint.html#ac551561bbc886a7da26567e4f9cf4ce4">Px1DConstraint::minImpulse</a></div><div class="ttdeci">PxReal minImpulse</div><div class="ttdoc">minimum impulse the solver may apply to enforce this constraint </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:149</div></div>
<div class="ttc" id="classPxConstraintVisualizer_html"><div class="ttname"><a href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:257</div></div>
<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b">PxPvdUpdateType::CREATE_INSTANCE</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:336</div></div>
<div class="ttc" id="structPx1DConstraint_html_a5bbb41ebffef415b52f7ee3b17b24e9e"><div class="ttname"><a href="structPx1DConstraint.html#a5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint::stiffness</a></div><div class="ttdeci">PxReal stiffness</div><div class="ttdoc">spring parameter, for spring constraints </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:157</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_a2f2e38dff53ddb4b489a43aa882ded1f"><div class="ttname"><a href="PxConstraintDesc_8h.html#a2f2e38dff53ddb4b489a43aa882ded1f">linear0</a></div><div class="ttdeci">PxVec3 linear0</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:85</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_aedfa5ee532b9709c9c9fd6891cd21a42"><div class="ttname"><a href="PxConstraintDesc_8h.html#aedfa5ee532b9709c9c9fd6891cd21a42">angular0</a></div><div class="ttdeci">PxVec3 angular0</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:87</div></div>
<div class="ttc" id="structPx1DConstraint_html_a9523a9ebd2707f8d442ca4a0bf4da573"><div class="ttname"><a href="structPx1DConstraint.html#a9523a9ebd2707f8d442ca4a0bf4da573">Px1DConstraint::linear1</a></div><div class="ttdeci">PxVec3 linear1</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:148</div></div>
<div class="ttc" id="structPx1DConstraintFlag_html"><div class="ttname"><a href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a></div><div class="ttdoc">constraint row flags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:67</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_ab545718d2685b45ef4df86c181ca0baa"><div class="ttname"><a href="PxConstraintDesc_8h.html#ab545718d2685b45ef4df86c181ca0baa">spring</a></div><div class="ttdeci">struct @6::SpringModifiers spring</div></div>
<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
<div class="ttc" id="structPxConstraintInvMassScale_html_accf60e3a08768821ba0d5d08022ad1c6"><div class="ttname"><a href="structPxConstraintInvMassScale.html#accf60e3a08768821ba0d5d08022ad1c6">PxConstraintInvMassScale::linear0</a></div><div class="ttdeci">PxReal linear0</div><div class="ttdoc">multiplier for inverse mass of body0 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:198</div></div>
<div class="ttc" id="structPxConstraintInvMassScale_html_a98ca9fd97433a912c8ad5b592a2a2cfa"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a98ca9fd97433a912c8ad5b592a2a2cfa">PxConstraintInvMassScale::angular1</a></div><div class="ttdeci">PxReal angular1</div><div class="ttdoc">multiplier for inverse MoI of body1 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:201</div></div>
<div class="ttc" id="group__physics_html_ga4d1a71cd5d63cff2bbd97d8bc8899708"><div class="ttname"><a href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708">PxConstraintSolverPrep</a></div><div class="ttdeci">PxU32(* PxConstraintSolverPrep)(Px1DConstraint *constraints, PxVec3 &amp;bodyAWorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale &amp;invMassScale, const void *constantBlock, const PxTransform &amp;bodyAToWorld, const PxTransform &amp;bodyBToWorld, bool useExtendedLimits, PxVec3 &amp;cAtW, PxVec3 &amp;cBtW)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:228</div></div>
<div class="ttc" id="structPx1DConstraint_html"><div class="ttname"><a href="structPx1DConstraint.html">Px1DConstraint</a></div><div class="ttdoc">A constraint. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:141</div></div>
<div class="ttc" id="structPxConstraintVisualizationFlag_html"><div class="ttname"><a href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a></div><div class="ttdoc">Flags for determining which components of the constraint should be visualized. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:179</div></div>
<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
<div class="ttc" id="structPx1DConstraint_html_afe3ef2ec367fddacd4cbb925efd1f8be"><div class="ttname"><a href="structPx1DConstraint.html#afe3ef2ec367fddacd4cbb925efd1f8be">Px1DConstraint::forInternalUse</a></div><div class="ttdeci">PxReal forInternalUse</div><div class="ttdoc">for internal use only </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:167</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_a6ace81e157c4e64cfb13def6f2ffe4fe"><div class="ttname"><a href="PxConstraintDesc_8h.html#a6ace81e157c4e64cfb13def6f2ffe4fe">linear1</a></div><div class="ttdeci">PxVec3 linear1</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:90</div></div>
<div class="ttc" id="structPx1DConstraint_html_a467f316062f0cb43f525bfbda8debfa5"><div class="ttname"><a href="structPx1DConstraint.html#a467f316062f0cb43f525bfbda8debfa5">Px1DConstraint::velocityTarget</a></div><div class="ttdeci">PxReal velocityTarget</div><div class="ttdoc">velocity target for the constraint along this axis </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:146</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_a6d71b5563083d0ca316759edd9f59c5e"><div class="ttname"><a href="PxConstraintDesc_8h.html#a6d71b5563083d0ca316759edd9f59c5e">bounce</a></div><div class="ttdeci">struct @6::RestitutionModifiers bounce</div></div>
<div class="ttc" id="structPx1DConstraint_html_a913d1b17c7ed6bb8ae18e5fd6135c103"><div class="ttname"><a href="structPx1DConstraint.html#a913d1b17c7ed6bb8ae18e5fd6135c103">Px1DConstraint::restitution</a></div><div class="ttdeci">PxReal restitution</div><div class="ttdoc">restitution parameter for determining additional &quot;bounce&quot; </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:162</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="classPxConstraintVisualizer_html_a575b179f6376a302feeee663e5e74ee0"><div class="ttname"><a href="classPxConstraintVisualizer.html#a575b179f6376a302feeee663e5e74ee0">PxConstraintVisualizer::~PxConstraintVisualizer</a></div><div class="ttdeci">virtual ~PxConstraintVisualizer()</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:260</div></div>
<div class="ttc" id="structPx1DConstraint_html_ad4a0113d0c4cf939f9abc3df65120848"><div class="ttname"><a href="structPx1DConstraint.html#ad4a0113d0c4cf939f9abc3df65120848">Px1DConstraint::maxImpulse</a></div><div class="ttdeci">PxReal maxImpulse</div><div class="ttdoc">maximum impulse the solver may apply to enforce this constraint </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:151</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_a207b5d9af733005fd408aee31a0e13b4"><div class="ttname"><a href="PxConstraintDesc_8h.html#a207b5d9af733005fd408aee31a0e13b4">angular1</a></div><div class="ttdeci">PxVec3 angular1</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:92</div></div>
<div class="ttc" id="structPxConstraintInvMassScale_html"><div class="ttname"><a href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:189</div></div>
<div class="ttc" id="structPx1DConstraint_html_ae3ad7c8d4370c7b26634bd8e5046ba9a"><div class="ttname"><a href="structPx1DConstraint.html#ae3ad7c8d4370c7b26634bd8e5046ba9a">Px1DConstraint::geometricError</a></div><div class="ttdeci">PxReal geometricError</div><div class="ttdoc">geometric error of the constraint along this axis </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:144</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="structPx1DConstraintFlag_html_a0d9f59379f0d8eba3bace01f8bb88b76"><div class="ttname"><a href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76">Px1DConstraintFlag::Type</a></div><div class="ttdeci">Type</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:71</div></div>
<div class="ttc" id="structPx1DConstraint_html_afaf3f8a6b645f3b48c123ab94016b1c2"><div class="ttname"><a href="structPx1DConstraint.html#afaf3f8a6b645f3b48c123ab94016b1c2">Px1DConstraint::angular0</a></div><div class="ttdeci">PxVec3 angular0</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:145</div></div>
<div class="ttc" id="structPxConstraintSolveHint_html"><div class="ttname"><a href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a></div><div class="ttdoc">constraint type hints which the solver uses to optimize constraint handling </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:90</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="group__foundation_html_gaa645944027e6f4e405de626910e82d8d"><div class="ttname"><a href="group__foundation.html#gaa645944027e6f4e405de626910e82d8d">PX_ALIGN_PREFIX</a></div><div class="ttdeci">#define PX_ALIGN_PREFIX(alignment)</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:409</div></div>
<div class="ttc" id="structPxPvdUpdateType_html"><div class="ttname"><a href="structPxPvdUpdateType.html">PxPvdUpdateType</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:332</div></div>
<div class="ttc" id="group__physics_html_gaa03d6d79255886721c3e1a946b5a805f"><div class="ttname"><a href="group__physics.html#gaa03d6d79255886721c3e1a946b5a805f">Px1DConstraintFlags</a></div><div class="ttdeci">PxFlags&lt; Px1DConstraintFlag::Type, PxU16 &gt; Px1DConstraintFlags</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:84</div></div>
<div class="ttc" id="classPxRenderBuffer_html"><div class="ttname"><a href="classPxRenderBuffer.html">PxRenderBuffer</a></div><div class="ttdoc">Interface for points, lines, triangles, and text buffer. </div><div class="ttdef"><b>Definition:</b> PxRenderBuffer.h:131</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="classPxConstraint_html"><div class="ttname"><a href="classPxConstraint.html">PxConstraint</a></div><div class="ttdoc">A plugin class for implementing constraints. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:108</div></div>
<div class="ttc" id="structPxConstraintInvMassScale_html_a00c6cfd8ff3bc2d7be47510584eb7507"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a00c6cfd8ff3bc2d7be47510584eb7507">PxConstraintInvMassScale::PxConstraintInvMassScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxConstraintInvMassScale(PxReal lin0, PxReal ang0, PxReal lin1, PxReal ang1)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:204</div></div>
<div class="ttc" id="group__physics_html_ga355f2bbe3ef578293e64865eb7986752"><div class="ttname"><a href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752">PxConstraintProject</a></div><div class="ttdeci">void(* PxConstraintProject)(const void *constantBlock, PxTransform &amp;bodyAToWorld, PxTransform &amp;bodyBToWorld, bool projectToA)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:249</div></div>
<div class="ttc" id="classPxDeletionListener_html"><div class="ttname"><a href="classPxDeletionListener.html">PxDeletionListener</a></div><div class="ttdoc">interface to get notification on object deletion </div><div class="ttdef"><b>Definition:</b> PxDeletionListener.h:73</div></div>
<div class="ttc" id="structPxConstraintInvMassScale_html_a993d07d7c502a4a1f5767611de4209b0"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a993d07d7c502a4a1f5767611de4209b0">PxConstraintInvMassScale::PxConstraintInvMassScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxConstraintInvMassScale()</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:203</div></div>
<div class="ttc" id="structPxConstraintInvMassScale_html_a21b735d9ea167a97b1196dac0994aeaa"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a21b735d9ea167a97b1196dac0994aeaa">PxConstraintInvMassScale::angular0</a></div><div class="ttdeci">PxReal angular0</div><div class="ttdoc">multiplier for inverse MoI of body0 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:199</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_adba9ab3cffe697c36ed4b29ad3adc62e"><div class="ttname"><a href="PxConstraintDesc_8h.html#adba9ab3cffe697c36ed4b29ad3adc62e">mods</a></div><div class="ttdeci">union @6 mods</div></div>
<div class="ttc" id="structPx1DConstraint_html_a4fa4372a941804afe9cb779e5fdabd34"><div class="ttname"><a href="structPx1DConstraint.html#a4fa4372a941804afe9cb779e5fdabd34">Px1DConstraint::flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:168</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="group__physics_html_gaa85dd505b96db854d4ffdbe24fcb9089"><div class="ttname"><a href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089">PxConstraintVisualize</a></div><div class="ttdeci">void(* PxConstraintVisualize)(PxConstraintVisualizer &amp;visualizer, const void *constantBlock, const PxTransform &amp;body0Transform, const PxTransform &amp;body1Transform, PxU32 flags)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:325</div></div>
<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821e"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:334</div></div>
<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79">PxPvdUpdateType::UPDATE_ALL_PROPERTIES</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:338</div></div>
<div class="ttc" id="PxFlags_8h_html"><div class="ttname"><a href="PxFlags_8h.html">PxFlags.h</a></div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="structPx1DConstraint_html_a6c9b5b544322e92ba2c072f159770cd4"><div class="ttname"><a href="structPx1DConstraint.html#a6c9b5b544322e92ba2c072f159770cd4">Px1DConstraint::solveHint</a></div><div class="ttdeci">PxU16 solveHint</div><div class="ttdoc">constraint optimization hint, should be an element of PxConstraintSolveHint </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:169</div></div>
<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7">PxPvdUpdateType::RELEASE_INSTANCE</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:337</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="structPxConstraintVisualizationFlag_html_a6896ce95dcc5f3a691b561c6ae3a6c3b"><div class="ttname"><a href="structPxConstraintVisualizationFlag.html#a6896ce95dcc5f3a691b561c6ae3a6c3b">PxConstraintVisualizationFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:181</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
<div class="ttc" id="structPx1DConstraint_html_a01a90f96995025e7d3216c50b4506c0b"><div class="ttname"><a href="structPx1DConstraint.html#a01a90f96995025e7d3216c50b4506c0b">Px1DConstraint::velocityThreshold</a></div><div class="ttdeci">PxReal velocityThreshold</div><div class="ttdoc">minimum impact velocity for bounce </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:163</div></div>
<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
<div class="ttc" id="group__physics_html_ga954670d5fc7724d1a5a20f39e72e301b"><div class="ttname"><a href="group__physics.html#ga954670d5fc7724d1a5a20f39e72e301b">PX_ALIGN_SUFFIX</a></div><div class="ttdeci">struct PxConstraintVisualizationFlag PX_ALIGN_SUFFIX</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
<div class="ttc" id="classPxConstraintConnector_html_a71f8ff017c14b26c81b06be700f015f1"><div class="ttname"><a href="classPxConstraintConnector.html#a71f8ff017c14b26c81b06be700f015f1">PxConstraintConnector::~PxConstraintConnector</a></div><div class="ttdeci">virtual ~PxConstraintConnector()</div><div class="ttdoc">virtual destructor </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:435</div></div>
<div class="ttc" id="structPxConstraintInvMassScale_html_aec4a528a9abf04ff5a197caadf4420ba"><div class="ttname"><a href="structPxConstraintInvMassScale.html#aec4a528a9abf04ff5a197caadf4420ba">PxConstraintInvMassScale::linear1</a></div><div class="ttdeci">PxReal linear1</div><div class="ttdoc">multiplier for inverse mass of body1 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:200</div></div>
<div class="ttc" id="structPx1DConstraintFlag_html_a7257c40cb8c4724bd3dc33b357f9ab84"><div class="ttname"><a href="structPx1DConstraintFlag.html#a7257c40cb8c4724bd3dc33b357f9ab84">Px1DConstraintFlag::Px1DConstraintFlag</a></div><div class="ttdeci">PX_CUDA_CALLABLE Px1DConstraintFlag()</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:69</div></div>
<div class="ttc" id="classPxConstraintConnector_html"><div class="ttname"><a href="classPxConstraintConnector.html">PxConstraintConnector</a></div><div class="ttdoc">This class connects a custom constraint to the SDK. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:352</div></div>
<div class="ttc" id="structPx1DConstraint_html_ab7a1efaff54cb4d2fd6e3e7cc01a2503"><div class="ttname"><a href="structPx1DConstraint.html#ab7a1efaff54cb4d2fd6e3e7cc01a2503">Px1DConstraint::angular1</a></div><div class="ttdeci">PxVec3 angular1</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:150</div></div>
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